Game Development Reference
In-Depth Information
Erase weapon 60 (Etherblast Gun) and create a bow for Eric to use.
1.
I created a new bow called Eric's Bow and, after looking at the Longbow and
Crossbow, decided to give it an attack value halfway (33) between the two bows.
2.
It has no value, so it cannot be sold, and it has the Pierce Physical animation.
3.
For Features:
Does physical damage
Grants a bonus of 5% HIT to its wielder
Prevents shields from being used (via the use of the Seal Equip feature) at the same
time as the bow
Grants a 5% bonus to the wielder's CRI
so, this is eric's Bow. What stops another bow user from using this bow? Good question. the easiest, if clunky,
way, outside of scripting, to make a weapon that only a certain character can use is to make a whole new weapon type
for said character. You could call the new weapon type eBow (short for “eric's Bow”) and then allow eric to use weapons
of the eBow type. anyway, let's resume.
Note
Erase enemy 30 (Demon God) and come up with a new enemy.
1.
I made a new enemy called the Hill Orc. I used Hue to make the Orc graphic have a
tinge of reddish pink. Using Hue is awesome for the shameless, but necessary, RPG
convention of having recolored enemies. Rather than have to manually recolor the
same sprite multiple times, you could just have a single sprite and tweak it with Hue
within RMVXA.
2.
It has 110 MHP, no MMP, 24 ATK, 10 DEF, 8 MAT, 8 MDF, 8 AGI, and 12 LUK.
3.
The Hill Orc gives 20 EXP and 30 Gold when defeated and has a 1/8 chance of
dropping a Bomb.
4.
For features, it has 95% HIT, 5% EVA, and physical damage for its normal attacks.
5.
Its attack pattern consists solely of attacking normally.
I Want My Monster to Do More Than Just Attack with a Weapon!
A good wish—and easy to do as well. Let's take a closer look at Action Patterns . As you have probably noticed by now,
many lists in RMVXA can be edited in the same way. That is, double left-click or right-click and select Edit. When you
do the same in the Action Patterns area of an enemy page, Figure 3-10 shows what comes up.
 
 
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