Game Development Reference
In-Depth Information
Figure 14-5. A screenshot of the changed game over menu
In closing, I humbly urge you to continue exploring the depths of RMVXA's Script Editor. The Appendix has a link
to a list of scripts that can be used for RMVXA. If you want to investigate how something can be done, check to see if
a script already exists for said functionality. There's nothing wrong with picking the brains of those who have more
experience than you.
Summary
During the course of this chapter, we performed several basic scripting exercises that involved tweaking parts of the
Script Editor to achieve things that aren't possible via eventing. Among them were causing a game over if the player's
entire party is incapacitated by another status effect that isn't Death, tweaking the TP cap, and making sure that said
tweaks were reflected properly within the game. In the final chapter of this topic, I will cover miscellaneous concepts.
 
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