Game Development Reference
In-Depth Information
Figure 2-6. Our exit event for transferring the player to the next map
@>Transfer Player:[001:MAP001] (008,001)
if an event has a single page with a condition that has yet to be met, it will be invisible in-game. thus, the
player will not be able to see the exit until the “Switch” Switch is on.
Note
Creating the Events
While in Event Mode, right-click the square three grids to the right of the player's starting
position and then left-click New Event. We'll be making the button first.
On the blank event page, you can rename the event on the upper-left corner. It is currently
unimportant, but if you make your own game, you'll want to have your events properly
identified. Trust me when I say that trying to figure out which of your 38 events on a map is
supposed to represent a rolling boulder is nigh impossible when they're named EV001, EV002,
EV003, etc.
Right-click the @ sign in the Contents part of the event page and then left-click Insert.
Alternatively, you can double left-click to achieve the same effect.
 
 
Search WWH ::




Custom Search