Game Development Reference
In-Depth Information
Click New Event and you'll wind up on a large blank slate, as seen in Figure
2-2
.
Figure 2-2.
The New Event window
There are many aspects to the Event screen, so let's break them down.
•
In the upper-left corner, you have several
Conditions
. If you don't set any event conditions, the
event in question will always be active.
•
The checkerboard directly under
Graphic
can be double left-clicked to display a list of
graphics present within the project. You can then choose a graphic to represent the event. For
example, you could use a graphic for a villager or a monster. We'll be using a button graphic
later in the chapter.