Game Development Reference
In-Depth Information
Click New Event and you'll wind up on a large blank slate, as seen in Figure 2-2 .
Figure 2-2. The New Event window
There are many aspects to the Event screen, so let's break them down.
In the upper-left corner, you have several
Conditions . If you don't set any event conditions, the
event in question will always be active.
The checkerboard directly under
Graphic can be double left-clicked to display a list of
graphics present within the project. You can then choose a graphic to represent the event. For
example, you could use a graphic for a villager or a monster. We'll be using a button graphic
later in the chapter.
 
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