Game Development Reference
In-Depth Information
Figure 2-1. The Event pop-up menu
The available options are as follows:
New Event : This allows you to place a new event on the map. We'll be using this frequently
throughout the course of this topic.
The editing tools (Cut/Copy/Paste/Delete) are grayed out because there is no event in the
selected square.
Quick Event Creation : RMVXA comes with four quick events for things that are essential to any
RPG experience.
1.
Transfer. Creates an event that allows you to transfer a player from one place to
another
2.
Door. A situational type of transfer event, usually used for entrances to buildings
3.
Treasure Chest. Creates an event that gives items or currency (default name “gold”)
to the player when he/she interacts with it
4.
Inn. Heals the player and his/her party (if applicable) for a predefined cost in
currency
Set Starting Position : Allows you to set the starting position for the player character and three
types of vehicles (boat, ship, airship). Setting a starting position for the player character is
mandatory, but starting vehicle locations is optional.
 
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