Game Development Reference
In-Depth Information
As Figure 8-1 shows, you would be wrong. But, don't fret, as the solution to this problem is relatively painless.
Create a new project in the full version of RMVXA (name it whatever you like).
Take the
Game.rvproj2 file from your new project and copy it into the folder containing your
Lite project.
Overwrite the Lite project's game file with the full project's game file.
if you're using default directory paths for your projects, both your Lite game and your new project should be
contained within My Documents/RPGVXAce , if you're using Windows 7.
Note
After that is done, you can now use the full version of RMVXA to edit what was your Lite project! However, it's
important to point out that you will still only have the Lite resources (music, sounds, etc.) available to use. If you want
to copy over the full RMVXA set, you'll want to do the following:
1.
Download (if you do not already have it available) RMVXA's Run-Time Package from
www.rpgmakerweb.com/download/additional/run-time-packages (make sure that RPG
Maker VX Ace is selected).
2.
Once that is done, open the compressed archive and run Setup.exe . Follow the onscreen
instructions and extract the RTP to the chosen folder. The default directory path in
Windows 7 is Program Files(x86)/Common Files/Enterbrain/RGSS3/RPGVXAce .
3.
Copy-paste the Audio and Graphic Folders from the RTP to your game project (located
in My Documents/RPGVXAce/<yourprojectname> , if you did not use a custom path) and
overwrite any applicable files in your project's Audio and Graphic folders.
Mission accomplished!
Let's Create a Permanent Sidequest!
We now return to our regularly scheduled programming. As promised, we're going to create a pair of sidequests for
our game. The first one will be a permanent sidequest that can be done at any time, once it is unlocked. We'll make
it so that the nonplayer character (NPC) appears after the player clears out of the first dungeon. As to where the NPC
will be, there's only one place it could realistically be! Take a look at Figure 8-2 for a screenshot of the eastern part of
our port town.
 
 
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