Game Development Reference
In-Depth Information
Figure 8-2. The eastern part of the port town
We're going to have a sidequest involving the well, because quests involving a well are a role-playing game (RPG)
classic. For this exercise, we'll need the following things:
An NPC that appears after the player has defeated Gemini at the first dungeon. It (in my case, the
NPC is a little girl) will mention strange sounds coming from within the well. Noah will ask Eric if
they should investigate, which prompts a yes/no choice. If the player says no, Eric will say that
“It is too dangerous” and end the event. If the player says yes, the sidequest switch will be flipped.
Page 2 of the quest NPC will be processed if the sidequest start switch is on and causes the
NPC to warn the player to be careful. If the player has completed the sidequest, page 3 of the
NPC's event will be triggered. The player will be able to talk to the NPC, who will ask what
was inside of the well. Upon receiving an answer, the NPC will leave the area (via the use of a
Fadeout screen and flipping self-switch A; we then require self-switch A to be flipped on for
the fourth and last blank page).
A Same As Characters/Action Button blank graphic event placed on the well. The first page
will have no conditional and will display “You see Seaside's well.” The second page will require
that the sidequest switch be flipped on and will display the message but then continue to a
choice asking if the player wishes to enter the well.
A map of the well area that the player will enter upon climbing in.
Some enemies to populate the well's innards.
A boss to fight at the end, along with a special drop.
 
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