Game Development Reference
In-Depth Information
Table 6-1. The list of staircases within the second dungeon
This Staircase
Connects With This Staircase
3,26 (1F)
3,26 (2F)
25,5 (1F)
25,5 (2F)
29,40 (1F)
29,40 (2F)
30,45 (1F)
28,45 (2F)
46,21 (2F)
46,21 (3F)
21,40 (2F)
21,40 (3F)
25,40 (2F)
25,40 (3F)
40,31 (2F)
40,31 (3F)
Summary
This chapter covered the creation and population of our game's second dungeon. We used RMVXA's Sample Maps to
great effect once again to create a foreboding tower housing a powerful demon for our player to defeat. The dragon
statue was the host of a particularly neat application of Parallel Process events to allow a single Action Button event to
be used for interaction purposes. In the next chapter, we will have some fun with arenas and other such minigames!
 
 
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