Game Development Reference
In-Depth Information
Figure 6-10. The world map, now with the tower graphic added at the northern end
Once that is done, all that is left to do is create the transfer event, like so:
@>Conditional Branch: Variable [0002:X] == 13
@>Conditional Branch: Variable [0003:Y] == 82
@>Transfer Player: [007:Tower of the VoidF1F] (025,049), Up
@>
: Branch End
@>
: Branch End
Place that code within your preexistent Parallel Process event and make sure to add an appropriate transfer event
within the dungeon to allow the player to leave.
The Staircases of the Second Dungeon
The second dungeon has quite a few staircases, so it's a good idea to have a table that lists what staircase goes where.
See Table 6-1 and note that, when you create the relevant transfer events, you need to move the destination location
off of the staircase or you'll trap the game in an infinite loop.
 
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