Game Development Reference
In-Depth Information
Figure 6-2. The second floor of this dungeon
This is Tower of the Void F4F. As I skipped F2F and F3F completely, I had to do quite some tweaking to the
terrain. I removed stairs that didn't link appropriately to the ground floor and sealed off certain areas to change
up how the player explores the dungeon. I placed treasure chests next to the four pillars located within the top two
wedges of the central area, as well as a fifth chest in the gap to the south of the top staircase. As noted in the teaser a
few pages preceding, there's a dragon statue here that I decided to use as fuel for our latest eventing exercise.
Interacting with the Dragon Statue
What we want to do here is make it so that the player can interact with the dragon statue from every adjacent
square, using only two events. Doing this the wasteful way would spend two extra events (four in total). The larger
the object in question, the more efficient these pairs of events will be, as compared to having one event per square.
 
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