Game Development Reference
In-Depth Information
The First Two Floors of Our Second Dungeon
The map we're using is Tower of the Void F1F, with quite a few changes. First of all, I closed off the starting area,
allowing the player to advance no farther unless he/she has the Old Key with which to open the tower's door. Players
that fancy themselves explorers can see and enter the tower ahead of time but will be unable to get past that first
room. If they do have the relevant item, they can open the door, which acts as a transfer event to the middle of the
map. Take a look at Figure 6-1 , to see the ground floor.
Figure 6-1. The first floor of our second dungeon
There's a little recessed area a few spaces below that sends the player back to the other side of the passage.
(Trapping your players is usually a very bad idea, except when it's not, but that's something experience will teach you.)
I left the top and west stairs intact but removed the eastern stairs and placed a new set of stairs that can be
seen from the dungeon entrance. I also removed all other stairs on the ground floor, save for the ones slightly to the
northeast of the entrance, in addition to completely sealing off the top two wedges in the central part of the map. You
can see the dungeon's second floor in all of its edited glory in Figure 6-2 .
 
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