Graphics Programs Reference
In-Depth Information
Enter light name <Pointlight1>: enter Point01
right-click
Enter an option to change [Name/Intensity/
Status/shadoW/Attenuation/Color/eXit]
<eXit>: right-click
Command:
5.
There are several methods by which
Distant
lights can be called. By
selecting
Default Distant Light
from the
Generic Lights
palette
(Fig. 15.29), with a
click
on the
Distant
icon in the
Render/Lights
panel, by
entering
distantlight
at the command line.
No matter which method is adopted the
Lighting - Viewport Lighting
Mode
dialog (Fig. 15.22) appears.
Click
Turn off default lighting
(recommended)
. The
Lighting - Photometric Distant Lights
dialog
then appears ( Fig. 15.23 ).
Click
Allow distant lights
in this dialog and the
command line shows:
Fig. 15.23
The Photometric Distant Lights dialog
Command: _distantlight
Specify light direction FROM <0,0,0> or [Vector]:
enter .xy right-click
of pick a point below and to the left of the model
(need Z): enter 400 right-click
Specify light direction TO <1,1,1>: enter .xy
right-click
of
a point at the centre of the model (need Z):
enter
pick
70 right-click
Enter an option to change [Name/Intensity/Status/
shadoW/Color/eXit] <eXit>: enter n right-click
Enter light name <Distantlight8>: enter Distant01
right-click
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