Graphics Programs Reference
In-Depth Information
Enter light name <Pointlight1>: enter Point01
right-click
Enter an option to change [Name/Intensity/
Status/shadoW/Attenuation/Color/eXit]
<eXit>: right-click
Command:
5. There are several methods by which Distant lights can be called. By
selecting Default Distant Light from the Generic Lights palette
(Fig. 15.29), with a click on the Distant icon in the Render/Lights
panel, by entering distantlight at the command line.
No matter which method is adopted the Lighting - Viewport Lighting
Mode dialog (Fig. 15.22) appears. Click Turn off default lighting
(recommended) . The Lighting - Photometric Distant Lights dialog
then appears ( Fig. 15.23 ). Click Allow distant lights in this dialog and the
command line shows:
Fig. 15.23
The Photometric Distant Lights dialog
Command: _distantlight
Specify light direction FROM <0,0,0> or [Vector]:
enter .xy right-click
of pick a point below and to the left of the model
(need Z): enter 400 right-click
Specify light direction TO <1,1,1>: enter .xy
right-click
of
a point at the centre of the model (need Z):
enter
pick
70 right-click
Enter an option to change [Name/Intensity/Status/
shadoW/Color/eXit] <eXit>: enter n right-click
Enter light name <Distantlight8>: enter Distant01
right-click
 
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