Graphics Programs Reference
In-Depth Information
Enter an option to change [Name/Intensity/Status/
shadoW/Color/eXit] <eXit>: right-click
Command:
6.
Place another
Distant Light
(
Distant2
) at the front and below the
model
FROM Z
of
300
and at the same position
TO the model.
7.
When the model has been rendered if a light requires to be changed in
intensity, shadow, position or colour,
click
the arrow at the bottom right-
hand corner of the
Render/Lights
panel (Fig. 15.24) and the
Lights
in Model
palette appears ( Fig. 15.25 ).
Double-click
a light name in
the palette and the
Properties
palette for the elected light appears into
which modifi cations can be made (Fig. 15.25). Amendments can be
made as thought necessary.
Fig. 15.24
The arrow
at the bottom of the
Render/Lights panel
N o t e s
1. In this example the
Intensity factor
has been set at
0.5
for lights.
This is possible because the lights are close to the model. In larger
size models the
Intensity factor
may have to be set to a higher fi gure.
2. Before setting the
Intensity factor
to
0.5
,
Units
need setting to
OO
in the
Drawing Units
dialog (see Chapter 1).
Fig. 15.25
The Lights in Model and Properties palettes
Assigning a material to the model
1.
Open the
Materials Browser
palette, with a
click
on the
Materials
Browser
icon in the
Render/Materials
panel. From the
Autodesk
Library
list in the palette, select
Metals
. When the icons for the metals
Search WWH ::
Custom Search