Graphics Programs Reference
In-Depth Information
Enter an option to change [Name/Intensity/Status/
shadoW/Color/eXit] <eXit>: right-click
Command:
6. Place another Distant Light ( Distant2 ) at the front and below the
model FROM Z of 300 and at the same position TO the model.
7. When the model has been rendered if a light requires to be changed in
intensity, shadow, position or colour, click the arrow at the bottom right-
hand corner of the Render/Lights panel (Fig. 15.24) and the Lights
in Model palette appears ( Fig. 15.25 ). Double-click a light name in
the palette and the Properties palette for the elected light appears into
which modifi cations can be made (Fig. 15.25). Amendments can be
made as thought necessary.
Fig. 15.24
The arrow
at the bottom of the
Render/Lights panel
N o t e s
1. In this example the Intensity factor has been set at 0.5 for lights.
This is possible because the lights are close to the model. In larger
size models the Intensity factor may have to be set to a higher fi gure.
2. Before setting the Intensity factor to 0.5 , Units need setting to OO
in the Drawing Units dialog (see Chapter 1).
Fig. 15.25
The Lights in Model and Properties palettes
Assigning a material to the model
1. Open the Materials Browser palette, with a click on the Materials
Browser icon in the Render/Materials panel. From the Autodesk
Library list in the palette, select Metals . When the icons for the metals
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