Graphics Programs Reference
In-Depth Information
Marble
The
Marble
texture allows you to simulate marbles. This is a 3D texture, that is, it
also varies along the object's width. Previous textures are applied by face and don't
have transitions between faces. There are two panels:
•
Appearance
:
Stone Color
controls the marble base color and
Vein Co-
lor
controls the color of the vein; the texture automatically applies trans-
ition colors.
Vein Spacing
controls space between veins with a relative
value between 0 and 100; default is
1
.
Vein Width
controls the width of
marble veins with a relative value between 0 and 100; the default is
1
.
•
Transforms
: As this is a 3D texture, parameters are slightly different.
With
Link texture transforms
checked, all transformations made in this
panel are also applied to this texture that is applied to other material char-
acteristics such as relief.
Offset
in the
Positions
option controls the tex-
ture origin related to the model corner, in all 3D directions.
Rotation
con-
trols texture rotation in the three directions.
Noise
The
Noise
texture creates an irregular pattern with soft transitions. This is also a 3D
texture and is often used to simulate relief and bump or as main texture for irregular
materials such as rock or grass. It includes three panels:
•
Appearance
: The
Noise Type
list controls the type, between
Regular
,
Fractal
, or
Turbulence
.
Size
controls the scale of irregularities.
Color 1
and
Color 2
control both colors that are mixed to create the texture.
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