Game Development Reference
In-Depth Information
Box Collider
X : -0.5 , Y : -0.1 , and Z : -0.175
Center
X : 1.3 , Y : 0.5 , and Z : 0.35
Size
10. Click on spine1 in the Hierarchy view, go to the Inspector view, and set the fol-
lowing:
Box Collider
Center
X : -0.32 , Y : 0.1 , and Z : -0.175
X : 1.3 , Y : 0.5 , and Z : 0.35
Size
11. We just set up the ragdoll for the AI game object, but we still need to apply the
collider and Rigidbody components to the gun object. So, we will click on the
gun game object and apply Rigidbody to this by navigating to Component |
Physics | Rigidbody . Go to the Inspector view of this game object and set the
following:
Rigidbody
Mass 3
12. Next, click on the triangle in front of the gun game object to bring up the gun_
model object, as shown in the following screenshot:
13. Apply the Box Collider component to the gun_model object (this will make the
gun collide with other objects when it falls down) by going to Component |
Physics | Box Collider . We are now done with the creation of the ro-
botAI_ragdoll game object.
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