Game Development Reference
In-Depth Information
movement of the AI, which will also show the result on the editor screen, as we
can see in the following screenshot:
14. We can also toggle the
Show Path
parameter to turn the visual gizmos
On
or
Off
.
Both results are controlled by the
OnDrawGizmos()
function, which we cre-
ated in our script.
We have done this step. However, if we have many waypoints, we need to add the
Way-
point
objects to the array one by one. This sounds like a lot of work and sometimes it's in-
convenient and takes so much time. So, in the next step, we will solve this problem by
creating
CustomEditor
to do this for us.