Game Development Reference
In-Depth Information
If we take a look at the Hierarchy view, we will see something similar to the fol-
lowing screenshot:
12. Next, we will click on WaypointsContainer and go to its Inspector view, set
Size under the Waypoints property to 6 , and drag all the Waypoint objects to the
Waypoints array in the Inspector view, as the shown in the following screenshot:
13. Then, if we click on WaypointsContainer and go to its Inspector view, we will
see the Is Random property. We can toggle it On or Off to enable the random
Search WWH ::




Custom Search