Game Development Reference
In-Depth Information
Conditions
MotionState
Equals 0
17. Now, we go to the Base Layer transition and add the transition from idle state to
Shooting . Let's right-click on the idle clip, choose Make Transition , and then
click-and-drag the idle clip on to the Shooting clip. Then we will see the pop-up
window; choose aiming , as shown in the following screenshot:
18. Click on the arrow line again to go to the Inspector view and set up the view as
follows:
Atomic
Uncheck the box
Conditions
MotionState
Equals 4
IsShot
false
19. Finally, the last transition is from Locomotion to Shooting . Let's right-click on
the Locomotion clip, choose Make Transition , and then move the cursor and
click on the Shooting clip. Then, we will see the pop-up window, choose aiming ,
as shown in the following screenshot:
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