Game Development Reference
In-Depth Information
Conditions
IsShot
true
14. Also, we will create the transition back from shoot to aiming . Go to the trans-
ition's Inspector view and set up the view as follows:
Atomic
Uncheck the box
Conditions
Exit Time
0.8
15. Before we go to the Base Layer transition, we need to add the transition from
aiming to (Up) Base . Then we will see the pop-up window; choose idle , as
shown in the following screenshot:
16. After that, we will click on the arrow line again to go to the Inspector view and
set up the view as follows:
Atomic
Uncheck the box
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