Game Development Reference
In-Depth Information
Conditions
IsShot
true
14. Also, we will create the transition back from
shoot
to
aiming
. Go to the trans-
ition's
Inspector
view and set up the view as follows:
Atomic
Uncheck the box
Conditions
Exit Time
0.8
15. Before we go to the
Base Layer
transition, we need to add the transition from
aiming
to
(Up) Base
. Then we will see the pop-up window; choose
idle
, as
shown in the following screenshot:
16. After that, we will click on the arrow line again to go to the
Inspector
view and
set up the view as follows:
Atomic
Uncheck the box