Game Development Reference
In-Depth Information
9. Now we need to add the transitions from
idle
to
Locomotion
. So, let's right-click
on the
idle
clip, choose
Make Transition
, and then click-and-drag this clip on the
Locomotion
clip. Then, we will click on the arrow line to go to the
Inspector
view and set up the view as follows:
Atomic
Leave this checked
Conditions
Speed
Greater
0.1
10. Also, we will create the transition from
Locomotion
back to
idle
. Go to the trans-
ition's
Inspector
view and set up the view as follows:
Atomic
Leave this checked
Conditions
Speed
Less
0.1
11. Next, we will create the substate machine, which will be used to control the
shooting and aiming animations. Let's right-click on the
Animator
window and
choose the
Create Sub-State Machine
option and then name it
Shooting
, as
shown in the following screenshot: