Game Development Reference
In-Depth Information
6. Next, we set up the transition from fall to Locomotion . So, let's right-click on the
fall clip, choose Make Transition , and then click-and-drag on the Locomotion
clip. Then, click on the arrow line to go to the Inspector view and set up the view
as follows:
Atomic
Uncheck the box
Conditions
Speed
Greater 0.1
MotionState
Equals 0
7. Also, we will create the transition back from Locomotion to fall . Go to the trans-
ition's Inspector view and set up the view as follows:
Atomic
Leave this checked
Conditions
MotionState
Equals 2
8. Next, we will set the blending time to 0 from fall to idle and from back idle to
fall , as shown in the following screenshot:
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