Game Development Reference
In-Depth Information
Mission briefing
This project will start with how to set up the character animation by setting the animation
clip using Mecanim and how to adapt the third-person controller ( CharacterControl )
and camera controller ( CameraControl ) scripts to make our character shoot, walk, run,
jump, fall, and remain idle. Then, we will create a rocket prefab and the rocket launcher
script to fire our rocket and add the particle effects for explosion, fire trail, and smoke that
will appear from the barrel of the rocket launcher when the player shoots. We will use the
Shuriken Particle system to create these effects.
Then, we will create the laser target to aim and the rocket GUITexture to track the number
of rockets we are left with after each shot as well as the reload button to refill the rockets.
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