Game Development Reference
In-Depth Information
8. Next, we will create the transition between each animation state. First, we will
start with our base animation,
idle
, and transition to
walk
. Right-click on the
idle
clip and choose
Make Transition
, which will bring up the arrow, and click-and-
drag on top of the
walk
clip. We will see the link from the
idle
clip to the
walk
clip, as shown in the following screenshot:
9. Then, we want to click on the arrow line that we just created, then go to the
In-
spector
, uncheck the
Atomic
checkbox, and go to the
Conditions
view; click on
the plus icon to add another condition and set up as shown in the following
screenshot: