Game Development Reference
In-Depth Information
8. Next, we will create the transition between each animation state. First, we will
start with our base animation, idle , and transition to walk . Right-click on the idle
clip and choose Make Transition , which will bring up the arrow, and click-and-
drag on top of the walk clip. We will see the link from the idle clip to the walk
clip, as shown in the following screenshot:
9. Then, we want to click on the arrow line that we just created, then go to the In-
spector , uncheck the Atomic checkbox, and go to the Conditions view; click on
the plus icon to add another condition and set up as shown in the following
screenshot:
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