Game Development Reference
In-Depth Information
The
Atomic
checkbox ensures that this animation will finish playing before an-
other animation can be played. However, in our case, we want the animation to be
interrupted anytime when the character jumps or falls down, which we will set up
in the next step.
Note
More details about animation transition can be found at
http://docs.unity3d.com/
10. Next, we want to create another transition back from
walk
to the
idle
animation.
So, let's right-click on the
walk
clip, choose
Make Transition
, and then click-
and-drag on
idle
. Then, we will click on the arrow line again to go to the
Inspect-
or
view and set it up as follows:
Atomic
Uncheck the box