Game Development Reference
In-Depth Information
In the last setup, we tell this clip to be a looping animation and set all the trans-
forms (rotation, Y position, and XZ position) to use
Baked into Pose
. This will
make sure that all the root transforms will be constant and delta root rotation, Y
position, and XZ position equal zero. This means that our character,
gameOb-
ject
, will not rotate or move at all by
AnimationClip
.