Game Development Reference
In-Depth Information
5. Next, we will click on the Done button to finish the avatar setup and go back to
the Inspector view.
Note
If we take a look at Inspector , we will see the top tabs: Mapping and Muscles .
The Mapping tab is basically the one we set up right now. However, we can also
set up the Muscles tab, which allows us to set up the range of the bone (the min-
imum and maximum movement of each bone).
For more details, visit http://docs.unity3d.com/Documentation/Manual/
MuscleDefinitions.html .
6. Then, we will click on the Animations tab to set up the animation clip for our
character to use in the game. We will see a small window here with the word
Clips, as shown in the following screenshot:
7. Here, we will see one clip named Animation , which starts from frame 2 and ends
at frame 361 . So, we want to rename the Animation clip to idle by changing
the text in the textbox underneath the clip window to idle . Then, we can go
down and type in 7 in the Start input textbox and 210 in the End input textbox,
as shown in the following screenshot:
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