Game Development Reference
In-Depth Information
5. Next, we will click on the
Done
button to finish the avatar setup and go back to
the
Inspector
view.
Note
If we take a look at
Inspector
, we will see the top tabs:
Mapping
and
Muscles
.
The
Mapping
tab is basically the one we set up right now. However, we can also
set up the
Muscles
tab, which allows us to set up the range of the bone (the min-
imum and maximum movement of each bone).
For more details, visit
http://docs.unity3d.com/Documentation/Manual/
6. Then, we will click on the
Animations
tab to set up the animation clip for our
character to use in the game. We will see a small window here with the word
Clips,
as shown in the following screenshot:
7. Here, we will see one clip named
Animation
, which starts from frame
2
and ends
at frame
361
. So, we want to rename the
Animation
clip to
idle
by changing
the text in the textbox underneath the clip window to
idle
. Then, we can go
down and type in
7
in the
Start
input textbox and
210
in the
End
input textbox,
as shown in the following screenshot: