Game Development Reference
In-Depth Information
4. Here, we want to make sure that our character maps correctly with the T-Pose. So,
we go to Inspector for all the bones. We will see the drop-down buttons: Map-
ping and Pose . At Mapping , choose Automap , and then at Pose , choose En-
force T-Pose as shown in the following screenshot:
Usually, Mecanim will automatically map all the bones for us, like the one we
just did. However, there might be some cases in which we might have to set up
the bones ourselves by dragging the bone from the project view to each circle
area in the green avatar.
Note
We can also map the bones by dragging-and-dropping the bone from the Hier-
archy view to each bone in the Inspector view. However, for the retargeting an-
imations, it helps to have the bone setup on the target similar to the previous
source model. For more details, go to http://docs.unity3d.com/Documentation/
Manual/ConfiguringtheAvatar.html .
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