Game Development Reference
In-Depth Information
Engage thrusters
We will start with assigning the STATUS parameters for our character and displaying them
on the menu by performing the following steps:
1. Let's go back to our menu script in MonoDevelop, and include variables before the
Start() function as highlighted in the following code.
// Unity JavaScript user:
private var _isMenuOpen : boolean = false;
var fullHP : int = 9999;
var fullMP : int = 999;
var currentHP : int = 9999;
var currentMP : int = 999;
var currentLV : int = 99;
var currentEXP : int = 9999999;
var currentNEXT : int = 99999;
var currentATK : int = 999;
var currentDEF : int = 999;
var currentAGI : int = 999;
var currentINT : int = 999;
var currentLUC : int = 999;
private final var MAX_HP : int = 9999;
private final var MAX_MP : int = 999;
private final var MAX_LV : int = 99;
private final var MAX_EXP : int = 9999999;
private final var MAX_NEXT : int = 99999;
private final var MAX_ATK : int = 999;
private final var MAX_DEF : int = 999;
private final var MAX_AGI : int = 999;
private final var MAX_INT : int = 999;
private final var MAX_LUC : int = 999;
private final var STAT_1_RECT : Rect = new Rect (252,
77, 331, 125);
private final var STAT_2_RECT : Rect = new Rect (252,
244, 331, 142);
private final var HP_RECT : Rect = new Rect (313, 75,
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