Game Development Reference
In-Depth Information
120, 25);
private final var MP_RECT : Rect = new Rect (313,
100, 120, 25);
private final var LV_RECT : Rect = new Rect (313,
124, 120, 25);
private final var EXP_RECT : Rect = new Rect (313,
150, 120, 25);
private final var NEXT_RECT : Rect = new Rect (313,
177, 120, 25);
private final var ATK_RECT : Rect = new Rect (529,
75, 50, 25);
private final var DEF_RECT : Rect = new Rect (529,
100, 50, 25);
private final var AGI_RECT : Rect = new Rect (529,
124, 50, 25);
private final var INT_RECT : Rect = new Rect (529,
150, 50, 25);
private final var LUC_RECT : Rect = new Rect (529,
177, 50, 25);
private final var STAT_BOX_RECT : Rect = new Rect
(237, 67, 360, 147);
private final var WEAPON_BOX_RECT : Rect = new Rect
(237, 230, 360, 207);
private final var WEAPON_LABEL_RECT : Rect = new Rect
(252, 264, 180, 40);
private final var ARMOR_LABEL_RECT : Rect = new Rect
(252, 324, 180, 40);
private final var ACCESS_LABEL_RECT : Rect = new Rect
(252, 386, 180, 40);
private final var SKILL_TEX_RECT : Rect = new Rect
(464, 288, 119, 117);
private final var SKILL_BOX_RECT : Rect = new Rect
(460, 284, 127, 125);
function Start () : void {
// C# user:
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