HTML and CSS Reference
In-Depth Information
Figure 15-6: A Flash animation.
You can place the animation into a Web page in a number of dif erent ways, but the easiest is
to publish it in Flash, which automatically generates a Web page with a reference to the binary
i le in a
.swf
format. In browsers with Flash plug-ins, which is virtually all browsers — they
ship (or download) with the Flash plug-in included — the following code (
ShootingStar.
html
in this chapter's folder at
www.wiley.com/go/smashinghtml5
) shows the object
in an HTML5 wrapper.
<
!
DOCTYPE HTML
>
<
html
>
<
head
>
<
title
>
ShootingStar
</
title
>
<
meta
http-equiv
=
“Content-
Type
”
content
=
“
text
/
html;
charset
=
UTF-
8
”
>
<
style
type
=
“
text
/
css”
media
=
“screen”
>
html, body { height:100%; background-color: #ffffff;}
body { margin:0; padding:0; overflow:hidden; }
#flashContent { width:100%; height:100%; }
</
style
>
</
head
>
<
body
>
<
div
id
=
“flashContent”
>
<
object
classid
=
“clsid:d27cdb6e-ae6d-11cf-96b8-
444553540000
”
width
=
“
300
”
height
=
“
200
”
id
=
“ShootingStar”
align
=
“middle”
>
<
param
name
=
“movie”
value
=
“ShootingStar.swf”
/>
<
param
name
=
“quality”
value
=
“high”
/>
<
param
name
=
“
bgcolor
”
value
=
“#ffffff”
/>
<
param
name
=
“play”
value
=
“true”
/>
<
param
name
=
“loop”
value
=
“true”
/>
<
param
name
=
“wmode”
value
=
“window”
/>
<
param
name
=
“scale”
value
=
“showall”
/>
<
param
name
=
“menu”
value
=
“true”
/>
<
param
name
=
“devicefont”
value
=
“false”
/>
<
param
name
=
“salign”
value
=
““
/>
<
param
name
=
“allowScriptAccess”
value
=
“sameDomain”
/>
<
!--[if !IE]
>
--
>
<
object
type
=
“application
/
x-shockwave-flash”
data
=
“ShootingStar.
321