Game Development Reference
In-Depth Information
Chapter 2
Complexity from Simplicity
This chapter will take a look at game design to see how you can make a game fun at its most basic level.
A case study of a game called “A to B” will be used to highlight some of the essential theories of design
implementation. This chapter will also discuss the use of the JavaScript library, Processing.js in the
implementation of A to B. We will go over some advantages and disadvantages of building your game with
this framework.
By the end of this chapter, you will have a better understanding of the following:
Game design fundamentals
Workflow
Processing.js
How to use Processing.js for HTML5 games
Who am I?
As of this writing, I am working towards a graduate degree in media art at Emerson College in Boston,
Massachusetts. The beginning of my academic career was centrally focused on computer science. As I
advanced, however, I found myself less interested in algorithms and efficiency and more interested in
graphics. This sparked an exploration into the fine arts. At the end of my undergraduate studies, I found
that the overlap of the two fields was what really inspired me. Since then, I've been exploring the hybrid art
of programming and visuals. This has manifested in the form of data visualizations, interactive
installations, and most recently, gaming.
 
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