Graphics Programs Reference
In-Depth Information
Setting the World material
In this recipe, we'll see the properties and the settings of the
World
window in Cycles.
The main characteristic of the Cycles
World
is that it can emit light, so it practically
behaves as a light source. Actually, its effect is the famous "Global Illumination" effect.
As in Blender Internal, it is considered as a virtual dome at a large distance from the
camera and never touching the scene's objects. Nothing in the 3D scene can affect
the
World
. Actually, only the
World
can emit light on the scene and on the objects.
Getting ready
1. Open the
start_04.blend
file and go to the
World
window under the
Properties
panel to the right of the interface. This is where we see the
usual
Use Nodes
button under the
Surface
tab.
2. Although no node system for the
World
window is set by default, the
World
window has a dark medium gray color already slightly lighting the
scene. Delete the default lamp or put it on a different and disabled layer to
see that the spheroid in the scene is dark but still visible in the rendered
3D viewport.
3. It's already possible to change this gray color to some other color by click-
ing on the
Color
button right under
Use Nodes
(color at the horizon). This
brings up the same color wheel we have seen for the shader colors. Set
the color to
R 0.179
,
G 0.152
, and
B 0.047
and save the file as
start_05.blend
.
Note that both the intensity as well as the general color graduation of the World are
driven by this color. To have more light, just move the
Value
slider (the vertical one)
towards a whiter hue. To give a general color mood to the scene, pick a color inside
the wheel. This will affect all of the scene's illumination but will show mainly in the
shadows, as shown in the following screenshot: