Graphics Programs Reference
In-Depth Information
5. Add a Diffuse BSDF node (press Shift + A and go to Shader | Diffuse
BSDF ), a Glossy BSDF node (press Shift + A and go to Shader | Glossy
BSDF ), and a Translucent BSDF node (press Shift + A and go to Shader
| Translucent BSDF ).
6. Add two new Mix Shader nodes (press Shift + A and go to Shader | Mix
Shader ) and rename them as Mix Shader1 and Mix Shader2 .
7. Connect the output of the Diffuse shader to the first Shader input socket
of the Mix Shader1 node and the output of the Glossy shader to the
second one. Set the Glossy shader's Color value to R 0.794 , G 0.800 , B
0.413 and the Roughness value to 0.500 .
8. Connect the output of the Mix Shader1 node to the first Shader input
socket of the Mix Shader2 node and the output of the Translucent node
to the second one. Connect the output of the Mix Shader2 node to the
second Shader input socket of the Mix Shader Add Translucency node.
9. Connect the output of the Diffuse shader node to the first Shader input
socket of the Mix Shader Add Translucency node. Set its Fac value to
0.300 (this value establishes the amount of translucency in the shader).
10. Add an Image Texture node (press Shift + A and go to Texture |
Image Texture ), rename it as TRANSLUCENCY , and connect its Color
output to the Fac input socket of the Mix Shader2 node. Click on the
Open button, browse to the textures folder, and load the
leaf_generic_trans.png image. Set the Color Space to Non-Color
Data .
11. Add a Fresnel node (press Shift + A and go to Input | Fresnel ), connect
it to the Fac input socket of the Mix Shader1 node and set the IOR value
to 1.500 .
12. Add an Image Texture node (press Shift + A and go to Texture | Image
Texture ), rename it as COLOR , and connect its Color output to the Col-
or input socket of the Diffuse shader node and to the Color input socket
of the Translucent node. Click on the Open button, browse to the tex-
tures folder, and load the leaf_generic_col.png image.
13. Add a Hue Saturation Value node (press Shift + A and go to Color |
Hue Saturation Value ) and paste it between the COLOR node and the
Translucent shader node. Set the Hue value to 0.350 and the Value to
2.000 .
14. Add a last Image Texture node (press Shift + A and go to Texture |
Image Texture ) and rename it as BUMP . Add a Bump node (press Shift +
A and go to Vector | Bump ) and connect the Image Texture node's Co-
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