Graphics Programs Reference
In-Depth Information
for the mixing factor and also as a very slight per-shader bump map. Then, the
glossy component is mixed as well and the grass_spec.png image is used as its
roughness factor.
Note that the color image map is connected to the Color input sockets of all the three
shader nodes: Translucent , Diffuse , and Glossy . This is necessary to avoid white
transparencies and specularity, and to obtain a more natural look.
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