Graphics Programs Reference
In-Depth Information
for the mixing factor and also as a very slight per-shader bump map. Then, the
glossy component is mixed as well and the
grass_spec.png
image is used as its
roughness factor.
Note that the color image map is connected to the
Color
input sockets of all the three
shader nodes:
Translucent
,
Diffuse
, and
Glossy
. This is necessary to avoid white
transparencies and specularity, and to obtain a more natural look.