Graphics Programs Reference
In-Depth Information
node. Set the Glossy shader's Roughness to 0.100 and its Color to R
0.039 , G 0.138 , B 0.046 .
5. Add a Layer Weight node (press Shift + A and go to Input | Layer
Weight ) and connect its Facing output to the Fac input socket of the
second Mix Shader node. Set the Blend value to 0.500 .
6. Add a Texture Coordinate node (press Shift + A and go to Input | Tex-
ture Coordinate ) and a Mapping node (press Shift + A and go to Vector
| Mapping ). Connect the UV output of the Texture Coordinate node to
the Vector input of the Mapping node.
7. Add a Voronoi Texture node (press Shift + A and go to Texture | Voronoi
Texture ) and a Noise Texture node (press Shift + A and go to Texture |
Noise Texture ). Connect the Mapping output to their Vector input sock-
ets. Set the Voronoi texture's Scale value to 300.000 and the Noise
texture's Scale value to 300.000 as well.
8. Add a Bump node (press Shift + A and go to Vector | Bump ) and connect
the Color output of the Voronoi Texture node to the the Height input
socket of the Bump node. Connect the Normal output of the latter to the
Normal input sockets of the Diffuse and both the two Glossy shader
nodes. Set the Bump node's Strength value to 0.500 .
9. Add a ColorRamp node (press Shift + A and go to Convertor | Color-
Ramp ) and paste it between the Voronoi Texture node and the Bump
node. Set the interpolation to Ease and move the white colored marker to
the left (right under the E letter of the word Ease) .
10. Add a Math node (press Shift + A and go to Convertor | Math ), set the
operation to Multiply and connect the Fac output of the Noise Texture
node to the first Value input socket of the Math node. Set the second
Value to 0.100 and connect the Value output to the Displacement input
socket of the Material Output node.
11. Add a new Mapping node (press Shift + A and go to Vector | Mapping )
and connect the UV output of the Texture Coordinate node to the Vector
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