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Creating a wasp-like chitin material with
procedural textures
In this recipe, we will create a material similar to an insect chitin, colored with a wasp-
like yellow and black pattern, as shown here:
Getting ready
Start Blender and open the 1301OS_07_start.blend file, where there is an
already set scene with an unwrapped Suzanne primitive object.
How to do it...
Let's immediately start with the material creation:
1. Click on New in the Node Editor window's header or in the Material win-
dow on the right and rename the new material as chitin_wasp .
2. Press Tab to go in the edit mode and select the eyes' vertexes (put the
mouse pointer on the part and press the L key to select all the connected
vertexes). Click on the + icon in the top-left corner of the Material window
to add a new material. Click on New , rename the material as eyes , and
click on the Assign button. Press Tab to come out of the edit mode.
3. Now, in the Material window, select the chitin_wasp material. Switch the
Diffuse shader with a Mix Shader node. In the first Shader slot, select
a new Mix Shader node and in the second one, a Glossy BSDF shader
node. Set the Glossy shader's Roughness to 0.040 and its Color to R
0.500 , G 0.440 , B 0.086 . Set the Fac value of the Mix Shader node to
0.025 .
4. Go to the second Mix Shader node and in the first Shader slot, select a
Diffuse BSDF shader and in the second one, a new Glossy BSDF shader
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