Graphics Programs Reference
In-Depth Information
Creating a wasp-like chitin material with
procedural textures
In this recipe, we will create a material similar to an insect chitin, colored with a wasp-
like yellow and black pattern, as shown here:
Getting ready
Start Blender and open the
1301OS_07_start.blend
file, where there is an
already set scene with an unwrapped
Suzanne
primitive object.
How to do it...
Let's immediately start with the material creation:
1. Click on
New
in the
Node Editor
window's header or in the
Material
win-
dow on the right and rename the new material as
chitin_wasp
.
2. Press
Tab
to go in the edit mode and select the eyes' vertexes (put the
mouse pointer on the part and press the
L
key to select all the connected
vertexes). Click on the
+
icon in the top-left corner of the
Material
window
to add a new material. Click on
New
, rename the material as
eyes
, and
click on the
Assign
button. Press
Tab
to come out of the edit mode.
3. Now, in the
Material
window, select the
chitin_wasp
material. Switch the
Diffuse
shader with a
Mix Shader
node. In the first
Shader
slot, select
a new
Mix Shader
node and in the second one, a
Glossy BSDF
shader
node. Set the
Glossy
shader's
Roughness
to
0.040
and its
Color
to
R
0.500
,
G 0.440
,
B 0.086
. Set the
Fac
value of the
Mix Shader
node to
0.025
.
4. Go to the second
Mix Shader
node and in the first
Shader
slot, select a
Diffuse BSDF
shader and in the second one, a new
Glossy BSDF
shader