Graphics Programs Reference
In-Depth Information
36. Go again to the SHADER frame and add a Mix node ( Shift + A | Color |
Mix ), paste it between the Color node and the Mix node; set the Blend
Type to Multiply and connect the Bright/Contrast node output to the
Color2 input socket, then connect the Layer Weight2 facing output to its
Fac input socket.
37. Go to the SPEC frame and add a Mix node ( Shift + A | Color | Mix ),
set the Blend Type to Subtract and the Fac value to 0.800 , then paste
it right after the Multiply node; connect the Color output of the NAME
Image Texture to the Color2 input socket.
How it works...
From step 1 to step 8 we built the general shader for the metallic hull.
From step 9 to step 14 we built the HULL frame group, not immediately used by
the shader but that will supply the basic pattern to be used for the bump and for the
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