Graphics Programs Reference
In-Depth Information
36. Go again to the
SHADER
frame and add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), paste it between the
Color
node and the
Mix
node; set the
Blend
Type
to
Multiply
and connect the
Bright/Contrast
node output to the
Color2
input socket, then connect the
Layer Weight2
facing output to its
Fac
input socket.
37. Go to the
SPEC
frame and add a
Mix
node (
Shift
+
A
|
Color
|
Mix
),
set the
Blend Type
to
Subtract
and the
Fac
value to
0.800
, then paste
it right after the
Multiply
node; connect the
Color
output of the
NAME
Image Texture
to the
Color2
input socket.
How it works...
From step 1 to step 8 we built the general shader for the metallic hull.
From step 9 to step 14 we built the
HULL
frame group, not immediately used by
the shader but that will supply the basic pattern to be used for the bump and for the