Graphics Programs Reference
In-Depth Information
31. Add a Mapping node ( Shift + A | Vector | Mapping ) and an Image Tex-
ture node ( Shift + A | Texture | Image Texture ); rename this latter NAME
and load the image spacehull_name.png (a simple logo made in Gimp
with the alpha channel, that is a transparent background).
32. Connect the UV output of the Texture Coordinate node to the Vector in-
put socket of this Mapping node, then connect the Mapping node output
to the Vector input sockets of the Image Texture node.
33. Now go to the SHADER frame and add a Mix node ( Shift + A | Color |
Mix ), paste it between the color Mix node and the Diffuse shader; con-
nect the Color output of the NAME Image Texture node to the Color2
input socket of the last added Mix node and the Alpha output to the Fac
input socket.
34. In the Mapping node click to activate both the Min and Max clipping val-
ues, set the Scale X 0.700 and Y 1.600 and play with the Location X
and Y values until you see the ARGUS logo appearing on the hull in the
location you want (this is dependent on the location of the initial face you
choose as the active one for the unwrapping, because every other face
has been unwrapped following the location of that active face; in my ex-
ample I had to set the Location X to -1.900 and Y to 0.100 ).
35. Add a Frame ( Shift + A | Layout | Frame ), select the Mapping and the
Image Texture nodes and then the frame and press Ctrl + P to parent
them; rename the frame NAME .
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