Graphics Programs Reference
In-Depth Information
Rename the frame
BUMP
. Set the
Mix
node
Blend Type
to
Multiply
and
connect its output to the
Height
input socket of the
Bump
node. Set the
Strength
to
0.050
and connect the
Normal
output to the
Normal
input
sockets of the
Diffuse
,
Glossy
, and
Anisotropic
shader nodes.
16. Connect the
Color
output of the first
Image Texture
node to the
Color2
input socket of the multiply
Mix
node; connect the
Color
output of the
second
Image Texture
node to the
Color1
input socket.
17. Now add a
Math
node (
Shift
+
A
|
Convertor
|
Math
) and set the opera-
tion to
Multiply
; connect the color output of the
Musgrave Texture
inside
the
HULL
frame to the first
Value
input socket and set the second
Value
to
0.200
.
18. Add a
Bright/Contrast
node (
Shift
+
A
|
Color
|
Bright/Contrast
) and
connect the
Color
output of the second
Image Texture
node to its color
input socket; set the
Bright
to
-1.000
and the
Contrast
value to
1.500
.
Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
) and set the
Blend Type
to
Mul-
tiply
; connect the
Bright/Contrast
node output to the
Color1
input sock-
et and the multiply
Math
node output to the
Color2
input socket. Connect
also the
Bright/Contrast
node output to the
Fac
input socket of the mul-
tiply
Mix
node.
19. Connect the multiply
Mix
node output to the
Roughness
input socket of
the
Glossy BSDF
shader.