Graphics Programs Reference
In-Depth Information
12. Click on the
Open
button in the first
Image Texture
nodes to load the
image
spacehull.png
; click on the little arrows on the left side of the
button in the second
Image Texture
node to select the same image tex-
ture. Go to the
Musgrave Texture
and set the
Scale
to
115.500
,
Detail
to
4.500
,
Dimension
to
0.200
, and
Lacunarity
to
0.600.
13. Go to the first
Mapping
node and set the
Scale X 2.000
,
Y 4.000
, and
Z
6.000
; go to the second
Mapping
node and set the
Scale Y 2.000
and
Z
3.000
; go to the third
Mapping
node and set the
Scale Z
to
0.100
.
14. Add a
Frame
(
Shift
+
A
|
Layout
|
Frame
), select the three
Mapping
nodes, the two
Image Texture
nodes, and the
Musgrave Texture
and
then the frame, and press
Ctrl
+
P
to parent them. Rename the frame
HULL
.
15. Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), a
Bump
node (
Shift
+
A
|
Vector
|
Bump
), and a
Frame
(
Shift
+
A
|
Layout
|
Frame
); select the
Mix
and
the
Bump
nodes and then the frame and press
Ctrl
+
P
to parent them.