Graphics Programs Reference
In-Depth Information
12. Click on the Open button in the first Image Texture nodes to load the
image spacehull.png ; click on the little arrows on the left side of the
button in the second Image Texture node to select the same image tex-
ture. Go to the Musgrave Texture and set the Scale to 115.500 , Detail
to 4.500 , Dimension to 0.200 , and Lacunarity to 0.600.
13. Go to the first Mapping node and set the Scale X 2.000 , Y 4.000 , and Z
6.000 ; go to the second Mapping node and set the Scale Y 2.000 and Z
3.000 ; go to the third Mapping node and set the Scale Z to 0.100 .
14. Add a Frame ( Shift + A | Layout | Frame ), select the three Mapping
nodes, the two Image Texture nodes, and the Musgrave Texture and
then the frame, and press Ctrl + P to parent them. Rename the frame
HULL .
15. Add a Mix node ( Shift + A | Color | Mix ), a Bump node ( Shift + A | Vector
| Bump ), and a Frame ( Shift + A | Layout | Frame ); select the Mix and
the Bump nodes and then the frame and press Ctrl + P to parent them.
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