Graphics Programs Reference
In-Depth Information
12. Add a
Mix
node (
Shift
+
A
|
Color
|
Mix
), set the
Blend Type
to
Differen-
ce
and the
Fac
value to
1.000
; connect the
Color
output of the first
Wave
Texture
to the
Color2
input socket of the
Difference
node and the
Color
output of the second
Voronoi Texture
to its
Color1
input socket.
13. Press
Shift
+
D
to duplicate the
Difference
node and connect the
Color
output of the second
Voronoi Texture
node also to its
Color2
input sock-
et; connect the
Color
output of the second
Wave Texture
to the
Color1
input socket of this second
Difference
node.
14. Press
Shift
+
D
to duplicate again a
Difference
node, change its
Blend
Type
to
Multiply
, and connect the output of the first
Difference
node to
the
Color1
input socket and the output of the second
Difference
node to
the
Color2
input socket.
15. Add a
Math
node (
Shift
+
A
|
Convertor
|
Math
) and connect the output
of the
Multiply
node to the second
Value
input socket; connect the
Color
output of the first
Voronoi Texture
node to the first
Value
input socket.
16. Add two
Bump
nodes (
Shift
+
A
|
Vector
|
Bump
); connect the first
one to the
Normal
input socket of both the
Diffuse
and
Glossy
shader
nodes, the second to the
Normal
input of the
Anisotropic
shader. Set
the
Strength
of the first
Bump
node to
0.050
and the
Strength
of the
second one to
0.025
. Connect the output of the
Add
node to the
Height
input sockets of both the
Bump
nodes.
17. Add a
ColorRamp
node (
Shift
+
A
|
Convertor
|
ColorRamp
) and paste
it between the first
Difference
node and the
Multiply
node; set the
In-
terpolation
to
B-Spline
and move the white color marker 3/4 to the left.
Press
Shift
+
D
to duplicate and paste it between the second
Difference
node and the
Multiply
node too.
18. Add a
Math
node (
Shift
+
A
|
Convertor
|
Math
) and paste it between the
first
Voronoi Texture
node and the
Add
node; set the operation to
Mul-
tiply
and the second value to
-0.200
.
19. Press
Shift
+
D
to duplicate the
Multiply
math node and paste it between
the multiply
Mix
node and the
Add
node; set its second value to
0.100
.