Graphics Programs Reference
In-Depth Information
Creating
a
leather
material
with
procedurals
In this recipe we will create a leather-like material:
Getting ready
Start Blender and load the file 1301OS_06_start.blend , where there is an already
unwrapped Suzanne mesh.
How to do it...
Now we are going to create the material:
1. Click on New in the Material window under the Properties panel or in the
Node Editor header; rename the new material Leather_dark .
2. In the Material window switch the Diffuse BSDF node with a Mix Shader
node; in the first Shader slot select again a Mix Shader node and in the
second one an Anisotropic BSDF shader node.
3. Add a Fresnel node ( Shift + A | Input | Fresnel ) and connect it to the Fac
input sockets of both the Mix Shader nodes. Set the IOR value to 1.490 .
4. Set the Anisotropic BSDF node's color to a pure white and the Rough-
ness value to 0.100 . Add a Tangent node ( Shift + A | Input | Tangent ),
connect it to the Tangent input of the Anisotropic shader, and in its Meth-
od to use for the tangent slot select UVMap . Optionally, click on the
blank slot at the right to select the name of the UV layer to be used (useful
if the mesh has more than one UV layer).
5. Add a Diffuse BSDF shader ( Shift + A | Shader | Diffuse BSDF ) and a
Glossy BSDF shader ( Shift + A | Shader | Glossy BSDF ); connect the
Diffuse to the first Shader input socket of the second Mix Shader node
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