Graphics Programs Reference
In-Depth Information
Creating
a
leather
material
with
procedurals
In this recipe we will create a leather-like material:
Getting ready
Start Blender and load the file
1301OS_06_start.blend
, where there is an already
unwrapped Suzanne mesh.
How to do it...
Now we are going to create the material:
1. Click on
New
in the
Material
window under the
Properties
panel or in the
Node Editor
header; rename the new material
Leather_dark
.
2. In the
Material
window switch the
Diffuse BSDF
node with a
Mix Shader
node; in the first
Shader
slot select again a
Mix Shader
node and in the
second one an
Anisotropic BSDF
shader node.
3. Add a
Fresnel
node (
Shift
+
A
|
Input
|
Fresnel
) and connect it to the
Fac
input sockets of both the
Mix Shader
nodes. Set the
IOR
value to
1.490
.
4. Set the
Anisotropic BSDF
node's
color
to a pure white and the
Rough-
ness
value to
0.100
. Add a
Tangent
node (
Shift
+
A
|
Input
|
Tangent
),
connect it to the
Tangent
input of the
Anisotropic
shader, and in its
Meth-
od to use for the tangent
slot select
UVMap
. Optionally, click on the
blank slot at the right to select the name of the UV layer to be used (useful
if the mesh has more than one UV layer).
5. Add a
Diffuse BSDF
shader (
Shift
+
A
|
Shader
|
Diffuse BSDF
) and a
Glossy BSDF
shader (
Shift
+
A
|
Shader
|
Glossy BSDF
); connect the
Diffuse
to the first
Shader
input socket of the second
Mix Shader
node