Graphics Programs Reference
In-Depth Information
Chapter 6. Creating
More
Complex
Man-made Materials
In this chapter, we will cover:
• Creating cloth materials with procedurals
• Creating a leather material with procedurals
• Creating a synthetic sponge material with procedurals
• Creating a brick wall material with procedurals
• Creating a spaceship hull
Introduction
In this chapter we will see some more complex artificial material, starting from the
simpler ones to the more complex. In any case, be aware that the procedure is basic-
ally always the same as for all the materials we have already seen: first the generic
shader, then the color pattern, or the bump effect (one or more), depending on the
preponderance of different components for the defining of the material itself.
The only difference is the level of complexity which they can reach (for example, just
look at the spaceship hull shader or the brick wall).
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