Graphics Programs Reference
In-Depth Information
Creating
cloth
materials
with
procedurals
In this recipe we will create a generic cloth material like the one shown in the following
image:
Getting ready
1. Start Blender and load the file 1301OS_cloth_start.blend ; in the
scene there is an already set cloth simulation.
2. Press the play button on the timeline bar to see the simulation working and
being cached in real-time: a plane (our tissue) draped on a sphere leaning
on a bigger plane (the floor).
3. After the simulation has been totally cached (it's a total of 100 frames),
in the Physics window on the right, under the Cloth Cache tab, click on
the Current Cache to Bake button to save the simulation; the 100 frames
simulation is now cached and saved inside a folder, named as the blend
file and located in the same directory of the blend file .
From now on there is no need to calculate the simulation anymore, Blender will read
the simulation data from that folder and so it will be possible to quickly scroll the
timeline bar to immediately reach any frame inside the cached range.
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