Graphics Programs Reference
In-Depth Information
5. In the first Noise Texture node, set the Scale value to 500.000 . In the
second, to 100.000 . In the first Voronoi Texture node, set the Scale
value to 100.000 and in the second to 90.000 .
6. Add a Texture Coordinate node (press Shift + A and go to Input | Tex-
ture Coordinate ) and a Mapping node (press Shift + A and go to Vector
| Mapping ). Connect the UV output of the Texture Coordinate node to
the Vector input of the Mapping node and then its Vector output to the
Vector input sockets of the four texture nodes.
7. Add a Mix node (press Shift + A and go to Color | Mix ), set the Blend
Type to Subtract and the Fac value to 1.000 . Connect the Color out-
puts of the first two texture nodes to the Color1 and Color2 input sockets
of the Mix node.
8. Select the Mix node, press Shift + D to duplicate it and set the Blend
Type to Multiply . Connect the Color outputs of the third and fourth tex-
ture nodes to the Color1 and Color2 input sockets of this Mix node.
9. Again duplicate the Mix node, set the Blend Type to Difference , and
again connect the Color outputs of the third and fourth texture nodes to
the Color1 and Color2 input sockets of this third Mix node.
10. Duplicate the Mix node one more time, set the Blend Type to Lighten ,
and lower the Fac value to 0.500 . Connect the Color output of the Mul-
tiply node to the Color1 input of the Lighten node, and the Color output
of the Difference node to the Color2 input socket.
11. Add an Invert node (press Shift + A and go to Color | Invert ) and move it
to the link connecting the Difference and the Lighten nodes, to be auto-
matically pasted in between.
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