Graphics Programs Reference
In-Depth Information
5. In the first
Noise Texture
node, set the
Scale
value to
500.000
. In the
second, to
100.000
. In the first
Voronoi Texture
node, set the
Scale
value to
100.000
and in the second to
90.000
.
6. Add a
Texture Coordinate
node (press
Shift
+
A
and go to
Input
|
Tex-
ture Coordinate
) and a
Mapping
node (press
Shift
+
A
and go to
Vector
|
Mapping
). Connect the
UV
output of the
Texture Coordinate
node to
the
Vector
input of the
Mapping
node and then its
Vector
output to the
Vector
input sockets of the four texture nodes.
7. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
), set the
Blend
Type
to
Subtract
and the
Fac
value to
1.000
. Connect the
Color
out-
puts of the first two texture nodes to the
Color1
and
Color2
input sockets
of the
Mix
node.
8. Select the
Mix
node, press
Shift
+
D
to duplicate it and set the
Blend
Type
to
Multiply
. Connect the
Color
outputs of the third and fourth tex-
ture nodes to the
Color1
and
Color2
input sockets of this
Mix
node.
9. Again duplicate the
Mix
node, set the
Blend Type
to
Difference
, and
again connect the
Color
outputs of the third and fourth texture nodes to
the
Color1
and
Color2
input sockets of this third
Mix
node.
10. Duplicate the
Mix
node one more time, set the
Blend Type
to
Lighten
,
and lower the
Fac
value to
0.500
. Connect the
Color
output of the
Mul-
tiply
node to the
Color1
input of the
Lighten
node, and the
Color
output
of the
Difference
node to the
Color2
input socket.
11. Add an
Invert
node (press
Shift
+
A
and go to
Color
|
Invert
) and move it
to the link connecting the
Difference
and the
Lighten
nodes, to be auto-
matically pasted in between.