Graphics Programs Reference
In-Depth Information
the
SHADERS
frame. Set the
Noise Texture
node's
Scale
to
43.000
and
Detail
to
16.000
.
22. Go to the
Add
node inside the
COLOR
frame, click on the output node
and drag it to be connected to the first
Value
input socket of the
Math
node.
23. Add a frame (Press
Shift
+
A
and go to
Layout
|
Frame
), select the three
nodes and then the frame; press
Ctrl
+
P
to parent them. Rename the
frame
BUMP
.
How it works...
From step 1 to step 4 we built the basic shaders, the usual
Diffuse
and
Glossy
nodes mixed by a Fresnel value multiplied by a medium gray color.
From step 5 to step 18 we built the wood veins color, adding three procedurals to be
used as splitting factor for the two wood colors set in the penultimate
Mix
node; by
the last
Multiply
node we made the color more saturated.
From step 19 to step 23 we built the
Bump
node, made by a noise grain summed
to the veins values by the
Add
math node; we set a pretty low value for the
Bump
,
Strength
, but higher values, together with higher
Roughness
values to obtain a less
polished surface, are fine for different kinds of woods.