Graphics Programs Reference
In-Depth Information
the SHADERS frame. Set the Noise Texture node's Scale to 43.000
and Detail to 16.000 .
22. Go to the Add node inside the COLOR frame, click on the output node
and drag it to be connected to the first Value input socket of the Math
node.
23. Add a frame (Press Shift + A and go to Layout | Frame ), select the three
nodes and then the frame; press Ctrl + P to parent them. Rename the
frame BUMP .
How it works...
From step 1 to step 4 we built the basic shaders, the usual Diffuse and Glossy
nodes mixed by a Fresnel value multiplied by a medium gray color.
From step 5 to step 18 we built the wood veins color, adding three procedurals to be
used as splitting factor for the two wood colors set in the penultimate Mix node; by
the last Multiply node we made the color more saturated.
From step 19 to step 23 we built the Bump node, made by a noise grain summed
to the veins values by the Add math node; we set a pretty low value for the Bump ,
Strength , but higher values, together with higher Roughness values to obtain a less
polished surface, are fine for different kinds of woods.
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