Graphics Programs Reference
In-Depth Information
Chapter 5. Creating
Complex
Natural
Materials in Cycles
In this chapter, we will cover:
• Creating an ocean material using procedural textures
• Creating underwater environment materials
• Creating a snowy mountain landscape with procedurals
• Creating a realistic planet Earth as seen from space
Introduction
In Chapter 3 , Creating Natural Materials in Cycles , we have seen some of the simpler
natural materials that are possible to build in Cycles, while keeping them out of any
landscape context to make them more easily understandable.
Now, it's time to deal with more elaborate natural materials. In this chapter, we will par-
ticularly examine the way to mix different basic shaders to mimic the look of complex
natural objects and their environments (very often the two things fit together neatly).
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