Graphics Programs Reference
In-Depth Information
Creating a clear (glassy) polystyrene
material
In this recipe, we will create a glassy polystyrene plastic material; the type you can
find on the body of ballpoint pens:
Getting ready
1. Start Blender and load the usual file 1301OS_04_start.blend .
2. Select the Suzanne mesh and press T . In the Object Tools panel on the
left select Flat from the Shading option, press T again to get rid of the Ob-
ject Tools panel.
3. Go to the Object Modifiers window in the Properties panel and delete
the Subdivision Surface modifier. Add a Solidify modifier and set Thick-
ness to 0.0350 . Add a Bevel modifier and set Width to 0.0025 .
How to do it...
Now we are going to create the material:
1. Go to the Material window and click on New (or do it, as usual, in
the Node Editor header). Rename the material Plast-
ic_clear_polystyrene .
2. Set Viewport Shading of the Camera view to Rendered .
3. Switch the Diffuse shader with a Mix Shader node and in the first Shader
slot select a Mix Shader node again, in the second Shader slot select a
Glass BSDF node; set its IOR value to 1.460 and the Color value to R
0.688 , G 0.758 , and B 0.758 .
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