Graphics Programs Reference
In-Depth Information
4. Go to the second Mix Shader node and in its first Shader slot select
a Transparent BSDF , in the second a Glossy BSDF ; set the Glossy
node's Color to R 0.688 , G 0.758 , and B 0.758 , and Roughness to
0.010 .
5. Add a Fresnel node (press Shift + A and go to Input | Fresnel ) and con-
nect it to the Fac input sockets of both the Mix Shader nodes; set the
IOR value to 1.460 as well.
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