Graphics Programs Reference
In-Depth Information
4. Go to the second
Mix Shader
node and in its first
Shader
slot select
a
Transparent BSDF
, in the second a
Glossy BSDF
; set the
Glossy
node's
Color
to
R 0.688
,
G 0.758
, and
B 0.758
, and
Roughness
to
0.010
.
5. Add a
Fresnel
node (press
Shift
+
A
and go to
Input
|
Fresnel
) and con-
nect it to the
Fac
input sockets of both the
Mix Shader
nodes; set the
IOR
value to
1.460
as well.