Graphics Programs Reference
In-Depth Information
Change their blend types to Multiply and connect the Color output of the
Subtract node to the Color1 input of the first Multiply node, and also
connect the Color output of the first Noise texture to the Color2 input.
10. Then, connect the Color output of the first Multiply node to the Color1
input of the second Multiply node and the Color output of the second
Noise texture to the Color2 input.
11. Connect the second Multiply output to the color input of the Diffuse
shader. Set the first Noise texture's Scale value to 10.000 , Detail to
5.000 , and Distortion to 0.300 . For the second Noise texture, set
Scale to 35.000 , Detail to 5.000 , and Distortion to 1.000 .
12. Add a Bright/Contrast node (press Shift + A and go to Color | Bright/
Contrast ), drag it to be pasted between the Subtract node and the first
Multiply node. Set the contrast to -0.800 .
13. Press Shift + D to duplicate the Bright/Contrast node and drag it to be
pasted between the first Noise texture and the first Multiply node. Also,
set the contrast to -0.400 .
14. Press Shift + D to duplicate the Bright/Contrast node again and drag it
to be pasted between the second Noise texture and the second Multiply
node. Also, set the contrast to -0.500 .
15. Add a Bump node (press Shift + A and go to Vector | Bump ) and paste
it between the second Multiply node and the Diffuse shader. Switch the
input connection from Strength to Height and the Normal output from
the Color input of the Diffuse to the Normal input, as shown in the fol-
lowing screenshot:
16. Add a Mix Shader node (press Shift + A and go to Shader | Mix Shader )
and a second Diffuse BSDF shader (press Shift + A and go to Shader
| Diffuse BSDF ). Paste the Mix Shader node between the first Diffuse
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