Graphics Programs Reference
In-Depth Information
Change their blend types to
Multiply
and connect the
Color
output of the
Subtract
node to the
Color1
input of the first
Multiply
node, and also
connect the
Color
output of the first
Noise
texture to the
Color2
input.
10. Then, connect the
Color
output of the first
Multiply
node to the
Color1
input of the second
Multiply
node and the
Color
output of the second
Noise
texture to the
Color2
input.
11. Connect the second
Multiply
output to the color input of the
Diffuse
shader. Set the first
Noise
texture's
Scale
value to
10.000
,
Detail
to
5.000
, and
Distortion
to
0.300
. For the second
Noise
texture, set
Scale
to
35.000
,
Detail
to
5.000
, and
Distortion
to
1.000
.
12. Add a
Bright/Contrast
node (press
Shift
+
A
and go to
Color
|
Bright/
Contrast
), drag it to be pasted between the
Subtract
node and the first
Multiply
node. Set the contrast to
-0.800
.
13. Press
Shift
+
D
to duplicate the
Bright/Contrast
node and drag it to be
pasted between the first
Noise
texture and the first
Multiply
node. Also,
set the contrast to
-0.400
.
14. Press
Shift
+
D
to duplicate the
Bright/Contrast
node again and drag it
to be pasted between the second
Noise
texture and the second
Multiply
node. Also, set the contrast to
-0.500
.
15. Add a
Bump
node (press
Shift
+
A
and go to
Vector
|
Bump
) and paste
it between the second
Multiply
node and the
Diffuse
shader. Switch the
input connection from
Strength
to
Height
and the
Normal
output from
the
Color
input of the
Diffuse
to the
Normal
input, as shown in the fol-
lowing screenshot:
16. Add a
Mix Shader
node (press
Shift
+
A
and go to
Shader
|
Mix Shader
)
and a second
Diffuse BSDF
shader (press
Shift
+
A
and go to
Shader
|
Diffuse BSDF
). Paste the
Mix Shader
node between the first
Diffuse